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Araby is an ancient realm of Men that lies far to the south of the nations of the Old World, home to magnificent cities and savage tribes of desert nomads alike. It is a strange and exotic country, ruled by powerful sultans and desert sheikhs.[21a] Araby is located south of the Old World, west of the Land of the Dead and northwest of the Southlands' rainforests.[4c][11a] It rises across vast expanses of desert, its peoples' cities located on the Coast of Araby, to the west, and on the northern borders of the Southlands.[75]

Little is known about Araby compared to the Old World. Its merchants travel and trade extensively throughout the world, establishing trade networks that span every sea and nation.[11a] Their society is notoriously focused on commerce and piracy, both of which, carried out on a global scale, bring them fabulous wealth: their sultans and caliphs are said to be richer than the Dwarfs. This trade is carried beyond the sea thanks to its dhows, fast ships with triangular sails.[11a]

On many occasions, the Arabyans have tried to establish themselves outside their homes, occupying territories such as Sartosa[3b] or the Border Princes.[27] Such would be the case of Luyt'ama Rah'slyn, Fatandira or Abdul Al'Shar. In addition, it maintains colonies in many distant cities, such as in distant Marienburg, where a prosperous and ancient Arabyan community, known as Arabierstad, has formed.[12b]

Arabyan cities are exotic and extravagant, where massive vaulted palaces, filled with wealth beyond the imaginations of the dwarfs, loom over adobe and stucco houses in winding streets.[28] Its lively and bustling nights, street performers, music, alcohol, narcotics, fiery food, and concubines make Araby a charming and irresistible place for many travelers. The Arabyans are colorful people, who live every moment with passion, because vitality runs wild through their veins, as hot as the sun itself. Most of the arabyans are an impious people, who do not feel much devotion to the gods, especially among their leaders.[19a] Although the common people of Araby worship the powerful Djinns with offerings and idols.[11a] It is said that Arabyans can be greedy and cruel, but they are always involved in some exotic adventure.[29a]

The toughest warriors come from the nomadic desert tribes, who are highly feared by the more civilized merchants who roam the caravan routes through the vast deserts.[11a] The most notable warriors of Araby are the Dervishes, warriors and religious fanatics all too willing to die for their faith. Other very famous are the Eunuch Warriors, individuals trained from birth to serve as soldiers or guards.[17b]

In the bazaars and markets of Araby, crowds often gather around a seated Arabyan mystic playing a flute. Hypnotizing through music, though some say using his rhythmic swaying, a deadly poisonous snake. Snake Charmers generally survive on the money they earn as artists, but often some offer their services, and that of their snakes, as warriors.[31c] Likewise, Southlanders from the jungles come to Araby to serve as warriors and mercenaries, as well as many other races, such as Ogres.[11a]

Crowds of nomads and adventurers from Araby venture into the Lands of the Dead to loot the tombs and obtain their treasures. Such as the famous treasure hunter Ibn Sullan, they long for the wealth forgotten in time, risking their lives among the sarcophagi. Occasionally, a young Sheikh, eager to prove his worth and that of his people, will venture into the Land of the Dead to claim treasures for himself and discover unknown riches.[31d][32a] Frequently, the leaders of Araby send their forces towards the pyramids of Nehekhara, with the mission of looting the tombs and burning the evil and ancient scrolls they find, thus preventing the dead from rising again. Sultans often hire mercenaries for these types of missions. They return to Tilea covered in wealth and valuable relics, though many fail to escape the wrath of the desert.[3e]

Piracy is a fundamental pillar in Araby, sustaining many of its commercial activities.[11a] The corsairs are in charge of ending the rival fleets, thus monopolizing the trade routes.[14a] These corsairs orbit mostly around the city of Lashiek and Copher, being their base of operations, and the city where they can sell their loot of slaves.[11a] If Arabyans corsairs are renowned for something, it is for their discipline. They are cruel warriors, experts in navigation, who do not allow themselves to be intimidated in any sea.[3b] One of the most important of them all is the Sultan of the Seas, Golden Magus.[33a]

History[]

For a full chronology of Arabyan history, see Arabyan Timeline


Arabyan Corsairs Warhammer

Arabyans sacking the lands of Estalia.

The early years of Arabyan history are not well-documented by Old World scholars. We see mentions of a glorious ancient civilisation, as well as the fierce inhabitants of the desert. In the ancient days, Araby rose as one of the most powerful nations of Men in the Known World. They established colonies in the Old World, and their goal there was to enslave the primitive tribes of Men who inhabited the forests of the Old World. Thus they came into contact with the Norsii, whose common interest in slavery favored trade between the two peoples. Many lands were occupied by the Arabyans during their golden age, such as the southern Old World and the region that became the Border Princes, which is why the Arabyan rulers still claim these lands as their own.[27]

The High Elves, for their part, established colonies in this land during their maritime expansion. This contact with the Asur favored the Arabyans economy. But the Arabyans have not been exempt from confrontations, since the vanity of the Elves and the pride of the Arabyans has led them to take up arms against each other on more than one occasion.[11a][56a]

Arabyian Warriors (2)

A group of Arabyan warriors[18]

Nomadic Arabyans came into contact with the Nehekharan priest-kings at the dawn of Human civilisation, raiding their lands during the reign of Rakaph III of Nehekhara. Rakaph's rule was marked by a series of assaults and skirmishes between the nomads and the people of Nehekhara as Arabyans attempted to loot and raze the city-states of Nehekhara. In addition, the tribes maintained a large presence in the west, and some even occupied Nehekharan cities for a time, as was the case with Bhagar.[20c]

The relationship between the throne of Bel-Aliad and the sovereigns of Khemri was one of vassalage, and there was an alliance between the two empires. From the time of Settra, who was known as the “Tyrant of Araby” and “Arch-Sultan of the Atalan Mountains”, the Arabyans of Bel-Aliad were counted as vassals of the priest-kings.[16b][61] The Arabyans assisted their Nehekhara neighbors during the war against the undead hordes. The city-states of Bel Aliad, Bhagar and Ka-Sabar were conquered during the reign of Alcadizaar and their Djinn Summoners participated in the destruction of Lahmia.[24a] As a result, Araby was invaded by Arkhan the Black and the vengeful Tomb Kings of the Land of the Dead after the fall of the Khemri civilization by the Great Necromancer Nagash.[50a][60a]

Another pinpoint moment in Araby's history was when the wizard, Mullah Aklan'd, managed to expel the Elves from their colonies in Araby. For this, he's still a revered figure among his people.[56a][62]

Neferata's Invasion (-1152 to -1147 IC)[]

After the fall of Lahmia to the combined forces of Nehekhara, Neferata retreated to Araby. In -1152 IC she attacked Bel Aliad with her vampire handmaidens and desert tribes meeting fierce resistance in the armoured Konti. Khaled was part of a counter charge led by Abhorash who impaled Neferata with a lance, saving Khaled before she could overcome him. Khaled then kept the paralysed body of the vampire queen in a ornate sarcophagus as a prize.[80a]

One of her vampires, the Dowager Concubine, had risen to the rank of Sultana in the city of Lashiek. The Dowager Concubine awakened a certain interest in the arts of the night after the death of her young son, who was to rule the city. To avoid an internal conflict between the nobility, she decided to make contact with a vampire who had recently arrived in her city, W'soran, who instructed her in Necromancy. Although her lessons were only enough to revive her son and use him as a puppet, the old woman went further, and raised an army of Undead, which, added to her own human troops and the horde of Neferata, were able to assault and expel the vampire in the Battle of the Widow, in the heart of Lashiek in -1147 IC. while W'soran tried to escape towards the sea, the Arabyan soldiers pursued him on the orders of their leader. Although Neferata and her acolytes wiped out the vampire's horde, the vampire was able to sneak past her pursuers. During the battle, W'soran suffered a dangerous encounter with a warrior dressed as an Arabyan Kontoi, who turned out to be Abhorash, in his attempt to hunt down the vampire.[49a]

Conquest of Sartosa (1240 IC)[]

An invasion fleet attacked the island of Sartosa in the year 1240 IC, overpowering the descendants of the Norse who had inhabited Sartosa since 1017 IC. For the next 250 years, the Arabian corsairs ruled the island, threatened Tilea's shipping, and fought several sea battles with the galleys from Luccini, Remas, and Tobaro. The island would remain in Araby's control until 1501 IC when the island was reclaimed by the Prince of Luccini, Luciano Catena.[3c]

The Crusades (1448-1475 IC)[]

In the imperial year 1448, Sultan Jaffar, the despotic ruler of Araby, invaded Estalia with a vast horde of warriors from the desert tribes. Despite the determined resistance of the Estalians, the great city of Magritta soon fell to the invaders. These events spread alarm throughout the Old World. Bretonnia's king, Louis the Righteous, raised a powerful army of Knights to liberate Estalia and punish Jaffar. The host marched towards Estalia, reinforcements from distant lands following in their wake. The king of Bretonnia allied with the knights of the Empire to cross his true gateway to Estalia.[1a]

Only the Tilean city-state of Tobaro managed to resist the invading force. During the Conquests of Estalia, Tobaro proved invaluable as a safe haven from which the crusading forces could be based during the defense and re-conquest. Over the course of the Conquests, the city was besieged from both land and sea on five separate occasions but did not fall.[78a]

These forces joined the Estalians who still resisted and gathered into a huge army with many contingents. After many hard fights. Sultan Jaffar's armies began to retreat. Magritta was recaptured, but the sultan and most of his army fled to Araby.[1a]

Estalia, and the city of Magritta in particular, had endured the ravages of Jaffar and his army. This had given all those who had fought to save Estalia the desire for revenge. They decided to pursue Jaffar back to Araby.[1a]

When the Crusaders landed in Araby they were unprepared for the desert heat and lack of water. Progress was slow and Jaffar's forces, being adequately equipped and highly mobile, managed to avoid being surprised in a pitched battle, simply deserted and disappeared into the vast desert awaiting the outcome.[1a]

The Sultan's best general Mehmed-bey, won a major victory against the crusaders at the Battle of the Nine Jackals. The Crusaders had been tasked with taking an oasis, which the general allowed only after the magic of his Fakirs had changed the water into wine. Despairing of thirst, the knights had been forced to fend off the assaults of Mehmed's Akincis, fast nomad lancers and horse-archers. Wearing down their resolve, the Arabyans forced the crusaders to drink the magic wine - a liquor of such potency that neither man nor horse could withstand its properties. With the crusaders now helpless, Mehmed-bey attacked the oasis one last time, employing his armoured Sipahis to massacre the defenceless Bretonnians. The Arabyan knights took the oasis without a casualty. Those crusaders he captured alive Mehmed ordered hung by their feet from the palm trees, their mouths filled with salt and their lips sewn tight with twine. One man alone did the brutal general spare, allowing him to ride away and bear the tale to his countrymen, and this messenger Mehmed ensured would never bear arms against the Sultan again by chopping off his hands before setting him on his horse.[25]

The sultan’s army was finally brought to bay at the Battle of El Haikk. Mehmed Bay raised a vast army and rode to the cornered sultan's aid. Despite outnumbering the crusaders greatly, the Arabyans were smashed by the knights. Medmed Bay was personally killed by the Duke of Aquitaine. This defeat sealed the fate of Jaffar’s empire. Araby, however. proved too vast and hostile to be properly conquered and held. Instead, the crusading knights demolished fortifications, burned evil books, flung down the idols, and carried off as much treasure and exotic luxuries as they could find. As they sailed for home, they burned Jaffar’s fleet of warships for good measure. No sooner had they left than nomad tribes swept in from the desert to divide Jaffar’s realm among themselves.[1a][25]

Arabyan Counterattacks[]

Arabyan generals soon decided to lead counter raids of their own against the northern kingdoms of men. However, all of these would see limited success and were soon offset by even more losses. Abdul Al'Shar planned to attack the Empire in revenge for the Crusades in 1500 IC. For this he invaded the Border Princes and attacked the belligerent Greenskins and warlords there, until he formed a stable kingdom and began to gather strength. He created a small kingdom near Masserschloss in which he hoped to augment his forces with mercenaries and plant enough crops to feed his army. What he found was a Greenskin-infested land, so the Prince led his army north, but watched with horror as each new confrontation with the Orcs reduced his numbers, undid his plans, and destroyed his dreams of conquest. Faced with annihilation, he settled on a piece of land and ruled over scattered hamlets and distressed villages. He invested more resources when his scouts discovered an area rich in iron. Months passed, and it seemed less and less likely that Abdul would recover from the initial invasion, and a year later, one of his lackeys assassinated him while he was sitting on his chamber pot. For the next 200 years, Abdul's principalities were ruled by a series of lesser men until their little law crumbled under the weight of their own corruption. The iron mines dried up, the land was fragmented and entire region simply fell to the Greenskins, to later be occupied by other ambitious Humans.[79a]

Also in 1500 IC, Sultan Daryus-e Qabir launched a series of religious wars against the Old World in the lands of Tilea and Estalia, without any lasting success. Legends dating from this time have coloured Old World attitudes to inhabitants of Araby. This failure would also result in Tilean offensives towards the island stronghold of Sartosa.[4c]

In 1501 IC, the island of Sartosa was conquered by the Tilea city of Luccini under Luciano Catena. The last emir, Abd al Wazaq, fought a long a bloody siege against the Tileans until he was forced to surrender. Such was the Emir's desperation, that he converted his harem into an all female bodyguard unit. Upon capturing the city, the bodyguards were hired as mercenaries, marking the first time Arabyans served as mercenaries for the Tileans. The Emire was allowed to return to Araby in shame, leaving behind enormous treasure for Luccini. Sartosa would become a naval base for Luccini's mercenaries for several generations after this.[3b]

The Crimson River[]

In late 2103 IC, the Bloodhunt Tribe resolved to offer skulls from far-off lands to the Blood God, and took to the seas in their longships. Heading south, they eventually came across the desert realm of Araby, though the Northmen numbered less than a hundred and the armies of Araby were many thousands strong, the warriors of chaos carved a path of conquest across the land. The emirs of those far-off kingdoms sent sentient winds and fiery spirits, but to their despair, the followers of Khorne grew more determined with every battle.[42a]

The trail that the invaders hacked through the armies sent to oppose them was marked with spatters and pools of blood that, as the days of battle grew long, ran together between the dunes as rivulets of crimson. The emirs sent their elite bodyguards and cavalry regiments against the indomitable chaos warrior footsoldiers, but to no avail. The warriors of chaos fought with a berserk fury, and soon the rivulets became a stream.[42a]

In desperation, the emirs sent gigantic beasts of war and armies that hid the dunes with their number. It was not long before the stream had become a river though every Northman was eventually killed, their master Khorne was truly pleased, and the Crimson River flows through Araby to this day in testament to their sacrifice.[42a]

Wars Against Khemri[]

Although clashes between Arabyans and Nehekhara's armies are common, they have never reached the magnitude of recent years, showing Settra's interest in conquering the surrounding territory.[67]

The first battle occurred in the year 2498 IC, the so-called Siege of Sudenburg. The forces of the living managed to drive out the dead marching on the walls, not without great bloodshed. In the following years sporadic clashes between the two enemies did not stop, but after the fall of Antoch at the hands of the Lizardmen, the Tomb Kings seemed to be gaining the upper hand. The Great Sultan of Araby, tried to forge alliances and win allies, and in the High Elves he found a ray of hope. Ancient was the commercial alliance that united these peoples, and the Asur said they were willing to watch over the southern lands, stopping the legions of the dead. It must be said that the High Elves were particularly interested in participating in this war to recover an ancient magical artifact known as the Eye of Osiris, which had long since been lost in the lands of Nehekhara.[67]

After two decades of tension, the final conflict was inevitable. At the beginning of the year 2522 IC, Settra sent a large contingent, under the command of Tomb Prince Imohtep, to the Arabyan city of Copher. Brave was the defense of the walls in the Siege of Copher, and the endless tides of skeletons and servants of darkness seemed unstoppable, but the armies of the city ​​dwellers and Asur remained stoic in the face of the advance of the Tomb Kings. It was thanks to a moat that they dug in front of the walls that the city managed to withstand the advance of Imohtep.[67]

With this army defeated, everything seemed to calm down, but the Undead did not take long to reappear, this time in the other corner of Araby. North of the city of Akhaba there was the Battle for Araby, where the living and the dead collided in the Cracked Land. The General Aethos commanded the defending army, which included Arabyans, High Elves, and a large mercenary contingent. Among the mercenaries were Al Muktar's Desert Dogs, who fought the Undead by order of the ruler of Lashiek, and possibly Bronzino's Galloper Guns who are known to have fought in the war at some point. The sun beat down cruelly when this army met the undead, but they nevertheless managed to wear down the legions of the Tomb Kings like an anvil and a hammer, until they retreated back to their cursed land.[2a][2b] Aethos had a mission to fulfill, and he and his Asur arrived in Nehekhara with the roar of war. Aethos stormed into the Khemri itself, devastating everything in his path, and plundering every necropolis in search of the artifact. The forces commanded by Aethos faced the gates of Khemri, but the dead had already risen. An immense contingent of Skeleton Chariots crashed into Dragon Princes and Silver Helms in the desert sun as Screaming Skull Catapults hurled showers of death on the Elven infantry. The Asur assault was effective, but although they managed to enter the fortress, their casualties were numerous. The elven warriors bought enough time for Aethos and his mages to retrieve a fragment of the Eye of Osiris. The flight from the place was very bloody. Thousands of dead seemed to spring from the dunes, and no matter how many the High Elves fought, they could not stem the unstoppable tide of the dead. Ready to flee, Aethos' expedition had traced the Great Mortis River with a fleet, led by a Dragonship. The retreat turned into a massacre, and many Asur fled in panic. The few who remained in formation embarked amidst arrows and strange missiles, to escape back to the Great Ocean. As the fleet descended the river it was constantly harassed by Skeleton Archers and strange constructs, while legions of the dead were led by terrifying Warsphinxes. With them marched Morthael, one of Aethos's former advisers, who had joined his enemies after becoming terrified during the battle.[67]

They suffered a multitude of ambushes, and even sabotage, given Morthael's treachery, and they barely managed to advance down the river, while the Sea Guard tried to return fire. A contingent of the Asur who had fled ended up regrouped under the proud Prince Allyrion Caradryel, who led them north, camping in the Worlds Edge Mountains. But death pursued them, and only oblivion seemed to await them. A sandstorm could be seen on the horizon, before the hordes of Nehekhara fell on them. The defenders, with their mouths full of sand and the constant howl of the wind over the mountains, could only wait for their last defense.The latest news to reach Ulthuan about Aethos' expedition is that his fleet was ambushed at Zandri, where the Tomb Kings prevented him from continuing his escape to sea. Now, a desperate flight is all they have left, trying to escape from his pursuers through the desert dunes, hoping to reach Araby. Other rumors speak that he would flee by sea, and that the hordes of the undead would pursue him to the waters of Sartosa.[67]

Geography[]

Total war desert nehekhara

Dunes of the Arabyan desert

The land of Araby lies along the north west coast of the Southlands between the Atalan Mountains and the Great Ocean. To the east is the Great Desert of Araby that separates Araby from the Lands of the Dead.[11a] Araby is a hot, dry place, where water is scarce and few areas are really fertile. Much of the land is desert or shrub land, requiring careful irrigation to produce crops.[4b] Although the climate is dry and hot the western winds carry moisture laden clouds that give up their water as they are suddenly forced upwards by tall Atalan peaks. The resultant rain falls upon the mountains and gives rise to numerous seasonal streams that, in winter at least, form substantial westward flowing rivers. Although much of the land is dry the rivers bring the water needed by cities, towns and villages, there are also numerous oasis even in the arid regions to the south.[11a]

Geographically, Araby is divided between the territories of the Coast of Araby, northwest of the Atalan Mountains, and the Great Desert of Araby, known to the Arabyans as the Sahra Desert, where some important cities still lie. The domains of the Great Sultan extend to the border of the Southlands, where Ka-Sabar stands as the last Arabyan stronghold on the way south. Vast expanses of desert, dotted with small oases, are the norm in this region of the world, where heat and aridity are untouched.[11a][75] Anyone who travels through the desert should know the Harmattan, a dangerous wind that attracts sand storms, being able to hide the sun for days, as well as bury the unwary under the dunes.[41a]

To the south, a natural enclave vital to the economy is the Gulf of Medes, where El-Kalabad rises. It receives a good part of the commerce coming from the east, being therefore a place of constant commercial traffic. To the north of Araby is the Old World, and to the northwest Ulthuan, and that is why Araby maintains control over the trade routes of the far east. Ships from Cathay and Ind flock to their ports after a long voyage around the Southlands. Its strategic location helps them maintain hegemony over commerce, monopolizing entire routes.[11a][14a]

Like the Old World there are a number of remnants of other, declining races, who still survive in remote areas. As much of Araby is desert, remote areas are fairly common. The Worlds Edge Mountains are there, as everywhere, full of Goblin strongholds and underground dwellings.[17a]

Notable Maritime Locations[]

  • Coast of Araby - Also called Pirate Coast of Araby.[11a][75]
  • Sorcers' Islands[75]

Notable Mountains[]

  • Atalan Mountains - East of the Atalan mountains the great desert stretches for hundreds of miles towards the Land of the Dead. The eastern mountain valleys support the odd sheltered oasis and help to provide enough water for nomad tribes who live in the shadows of the mountains and make a living by escorting convoys through the treacherous passes.[11a]
  • Cobra Pass- The main pass in the Atalan Mountains.[75]
  • Eye of the Panther - A location in the northeast of the Atalan Mountains.[75]
  • Vulture Mountain[75]

Notable Rivers[]

  • River of Serpents - The river that splits the drier lands of Araby to its south, from the more populated northern regions.[11a] The only river that corresponds to such a description lies near the city of Lashiek.[75]

Notable Deserts and Oasis[]

  • Land of Dervishes - A desertic area inhabitated by the Dervishes tribe.[75]
  • Oasis of a Thousand and One Camels.[75]
  • Sahra Desert - Also known as the Great Desert of Araby,[11a] this arid region separates Araby from the Lands of the Dead.[75]
  • Shifting Sands - A desertic area near the border with the Land of the Dead.[75]

Notable Cities[]

Orfeo and Alkadi Nasreen Araby Zaragoz

Orfeo and Alkadi Nasreen talk in Arjijil

Most of the Arabyan city-states sit on the western coast of the continent, as the center is dominated by the Great Desert of Araby, which itself is populated with nomads.[11a] Beyond the Great Desert lies the city of Bel-Aliad, the closest human settlement to the Land of the Dead, now ravaged. Few cities in Araby remain beyond the Atalan Mountains, but some of them are close to the Southlands.[17b] In fact, since Ibn Jellaba's great journey, many Arabyan colonies have risen up on the coast of the Southlands as trading enclaves to exchange goods with native humans, as well as with the Lizardmen.[14a][18a]

In the seven great cities of Araby there is a Sultan, all loyal to the Golden Thrones of the Great Sultan. The smaller cities are ruled by the Princes, and those even smaller, by Emirs. Small villages are scattered along the coast, as well as nomadic camps, but these villages are usually under the protection of an Emir or Prince. All of them are vassals of the nearest Sultan.[11a][43a]

  • Aiir - Located in the southwest of Araby, this city is quite large and is surrounded by two minor cities, Sadiz and Kust. Their current sultan is Hamqa the Divine, a wealthy merchant.[54]
  • Al-Haikk - Known as the City of Thieves, it is the largest commercial port in Araby. Home of the Great Sultan, it is a hub of commerce and serves as capital of all Araby.[11a]
  • Amhabal - This city is based on handicrafts and silk production. Its markets are heavily traveled by wealthy leaders from distant nations.[55]
  • Arjijil - is a port city, impregnable according to many, and famous for its markets as well as for being a haven for pirates. It is located on the Pirate Coast of Araby, east of Al-Haikk.[43a]
  • Barrakeesh - Located north of Lashiek, this city is protected by a large cabal of wizards and a significant watch of magic carpet riders.[57a]
  • Bur-Shitrak - This city holdsa large presence of nomadic tribes, famous for the exotic beasts that can be found in its surroundings. From parrots and snakes to a strange breed of desert jackals called Mukkavi.[12d]
  • Copher - The most independent Arabyan city, it is famed for its spice trade and is home to scholars and wizards as well as the feared pirates of Copher.
  • Djambiya - Is a port city located on the borders of the Land of the Death. Its people are tremendously superstitious, and fear to enter the deserts of the east, since hundreds of myths and legends of the natives warn of the presence of an ancient and terrible evil.[31b]
  • El-Kalabad - City that is in the Gulf of Medes, in the south of Araby. It is abulously rich thanks to trade with the nations of the Far East. The Sultan of Medes controls an immense army, always ready to kill enemies from the southern seas, or the eastern deserts.
  • El-Khabbath - Nicknamed the City of the Eight Winds, it is a very important port city in Araby, as it is used by both merchants and privateers to exchange their products. A meeting point for all the sailors of the world, the city is famous for the devotion of its inhabitants to the spirits of the desert known as the Djinni.[33a]
  • Fyrus - Is an island near the coast of Al-Haikk, whose city was occupied during the crusades by the Knights of Origo, to be later recovered by the throne of Araby. It is a highly revered place, as Mullah Aklan'd, the first Great Sultan of Araby, was born there.[56a]
  • Gobi-Alain - This is a merchant city famous for the immense stained glass window, rich in colors and details, that decorates the palace of the emir who governs it. The surrounding lands are full of merchant caravans, as many trade routes coincide in Gobi-Alain.[19a]
  • Sorcerer’s Islands - These islands lie south west off the coast of Lashiek, and are home to the Arabyan College of Sorcerers.[11a]
  • Kamt - Situated on the eastern limits of Araby, this city is famous for its rulers' interest in the arts. Its courts are full of skilled musicians, sculptors, poets, and actors. It is a center of culture, attracting many artists from the Old World to perform.[43a]
  • Ka-Sabar - It is the southernmost city in Araby, located on the edge of the jungles of the Southlands. It is an ancient city of Nehekhara but was destroyed by Nagash' forces. It was later inhabited and rebuilt by the Arabyans to become one of the richest cities in all the land. It is home to the Ka-Sabar Academy
  • Kust - Located in the southwest of Araby, it surrounds the great Aiir. Its ruler is Hamqa the Divine, Regal of Kust.[54]
  • Lashiek - Known as the City of Corsairs, the mighty Arabyan fleet is located there. It is also feared as the world center of the slave trade which is guarded by its Harem Guard.
  • Martek - A city of unimaginable luxury it once served as false Sultan Jaffar's supply of wealth due to the vast mining insitutions stationed there.[18a]
  • Meknes - An important port located in southern Araby, rising up with a great military force thanks to its fleets. Its shipyards are constantly occupied, and it is a last refuge for those who travel to Cathay.[54]
  • Ras Karim - City located between Al-Haikk and Copher, famous for its large docks and its commercial influx. It is currently ruled by Princess Yuleh it Toorissi, after the tyrannical and cruel government of her cousin was overthrown.[28]
  • Sadiz - City in southwestern Araby, surrounding the great city of Aiir. Its leader receives the title of Suzerain despite being Aiir's vassal.[54]
  • Songhai - Situated in southern Araby, this city is ruled by an influential king, with power that rivals the sultans. It is thanks to the Sultan's harsh control of the southern trade routes that the Songhai throne has managed to rise to such a position.[43a]
  • Sud - City located in western Araby, south of Lashiek and the Palace of the Wizard Caliph. It is one of the cities with the greatest presence of people from the north, and its merchants come to venture to distant lands, such as Albion, in search of strange products.[43a]
  • Sudrat - Arabyan city famous for its trade with the East, and with a stable contact with these nations.[55]
  • Teshert - Fortified city, located beyond Araby, at the southern tip of the Badlands. The powerful host that garrisons Teshert secures the only route linking Araby with Barak Varr and the Border Princes, being a safe passage for the caravans. The city's emir rules over the adjoining desert, called Marg Beh-Mard, plagued with monsters and dangers.[43a]

Foreign Colonies in Araby[]

  • Akhaba - Akhaba is a remote settlement within the Gulf of Medes, its desert fortress once occupied by the High Elves. It could be after the flight of the elves, probably as a result of the war with Mullah Aklan'd, it would be occupied by the Arabyans. Its ruling prince is traditionally nicknamed "Lord of the Anvil of the Sun".[56a][59a]
  • Elven Ruins of Araby - The remains of a once great coastal city are found on the southern tip of Araby, testifying that the entire coast of Araby was once a colony of the High Elves. It was abandoned around -1500 CI, following the war with Mullah Aklan'd.[56a]

Uninhabited[]

  • Bel-Aliad - An ancient Nehekharan city later settled by Arabyans. It is currently in ruins and engulfed by the desert sand. It was once the capital of Araby, when it was a proud and united civilization, until it was destroyed by the Undead raised by Arkhan the Black in -1149 CI. Precious treasures are said to be hidden in these ruins, but few adventurers return to confirm the stories.[60a]
  • Dakisir - Ancient Arabyan city, now reduced to a handful of ruins engulfed by sand. It was famous for its forges, where magical weapons of legendary quality were made. It was destroyed by the Undead of Arkhan the Black during the War of Death.[3a]

Flora and Fauna[]

Arabian Elephants Araby Warmaster Miniatures

Arabyan Elephants

In Araby we can find an exotic and varied fauna, lost in the immensity of the dunes. Lions, Giant Wolves and panthers are common creatures in the Southlands, as well as in many regions of Araby.[51a][52a] Camels are essential for life in the desert, being used by both merchants and warriors.[11a] Jackals roam the deserts, being frequent in mountainous areas. They are a very common pet in Araby, also used for dog racing.[12c][31a] We know of the existence of the Radiant Pegasus, inhabitants of the sunny plateaus of Araby. They are dangerous creatures, with the power to burn their enemy with a powerful blaze.[34b] Creatures from the southern jungles roam the dunes, such as elephants or great apes. Immense Giant Serpent also inhabit these territories, and many of these beings end up in the private zoos of the sultans, who love to collect strange creatures.[28] Giant Vultures also live in the mountains of Araby, large enough to carry a horse between their claws, which the Arabyans are capable of using for war.[1a]

The Arabyan seas are extremely rich in fauna, which is why fishing is an essential food source for the Arabyans.[11a] Although we not only found small schools of fish. The dolphins hover between the boats, jumping around the bow. Along with them, dangerous sharks are waiting on the prowl, ready to pounce on the most unwary sailor. Their number is such that they give their name to the strait that separates the Land of the Assassins from the Sorcerers Islands, known as the Strait of Sharks.[53][75] Although in the Arabyan seas, the most dangerous being are the leviathans of the deep, whose jaws can devour the strongest ship with little effort.[53]

The Arabyans are in the habit of using poisons in their weapons, extracted from creatures of the desert.[41a] They would highlight, for example, the Green Scorpion Venom, or the Viper's Kiss, which is obtained from the deadly black speckled vipers.[30g] Another animal from which poison is extracted is the Tomb Scarab. With a drop of his poison, spilled on an Undead bone placed on a rope, he will form a pendulum. This pendulum will swing in the direction of the nearest vampire, being used by the warriors of Araby to locate vampires in their lands. Although those who use the pendulum must be careful, because the poison of the Tomb Scarab never loses its effectiveness, and can be a deadly weapon.[36b] Another famous poison is the one that is extracted from the Black Lotus, which grows in a plains in southern Araby known as the Black Plains.[12d]

Other great creatures roam the lands of Araby. Some isolated Giants bands live amongst the Worlds Edge Mountains, even so far south as Araby. The Dragons were masters of forests and mountaintops. Today they are a legend, and few Dragons exist live in almost perpetual slumber within deep caverns amongst their ancestral nesting site, the Worlds Edge Mountains and Mountains of Mourn.Dragons probably exist now only in handfuls scattered throughout the world. Probably there are several dozen scattered throughout the Old World, and as many again in Araby and western Cathay. Mummies are often found in Araby's tombs, and someonas Arabyans treat the dead in such a way as a custom inherited from the lost Nehekhara. And some rarely come back to life, being relatively rare and solitary creatures.[17c][17d][17e][17f]

Government[]

Arabyan symbols 2

A collection of Arabyan symbols

The Sultan of All Araby claims to rule the whole peninsula, but has little real power over the independent coastal city-states or over the fierce nomad tribes who wander the Great Desert of Araby. The power wielded by the Great Sultan from Al-Haikk, the capital of all Araby, is supported by the fickle loyalty of the nobles. The Arabyans Princes and Emirs, the noble class among the Arabyans, tend to be very independent, as well as the rest of the Sultans, ruling their cities with impunity.[11a] [18a] Even the Sheiks and Emirs of the land are constantly warring with each other.[23a] The fierce Sheikhs of the desert are local leaders, being renowned warriors and military men. In most cases they are the Viziers, personal advisers of the Sultans, those in charge of commanding the armies on the battlefield, with the notable exception of the Great Sultan. This is so because the Sultans of Copher, Lashiek, Martek, Ka-Sabar, Aiir, and El-Kalabad live in unimaginable luxury. They are served by hundreds of slaves who will fulfill all their whims, their harems are full of voluptuous beauties from all over the world and their treasure chambers with all the splendor and wealth of this distant land. That is why they are reluctant to step on the battlefield, preferring to delegate their viziers to command their armies.[11a] [18a] Arabyans women have the same inheritance rights as men, and can rule cities as princess, or even become Sultans.[28] Among nomadic tribes there is also this norm, since they have no major problem being led by a woman, both in government and on the battlefield.[27]

Nomadic Tribes[]

Araby light cav

An Arabyan Desert Riders

The people of Araby would be divided between those who live in the cities, considered more civilised, and the fierce nomads who roam the dunes, ruled by the Sheikhs of the Desert. The nomadic inhabitants of the desert dwelt in Araby from its foundation, but after the War of the Death, their number skyrocketed.[50a] The destruction of Bel-Aliad, and many other cities of the Great Desert, such as Dakisir[3a], forced its inhabitants to become nomads, roaming the dunes in search of resources. The stories of this time have been kept in the collective memory of the tribes, through stories and songs, recalling the torment that the Undead brought to their land. Some tribes tend to occupy a specific territory, while others travel to distant lands, reaching the Border Princes or the Empire itself.[11a][32c]

Within each tribe the hierarchy is clear. The Sheikh, the undisputed leader of the tribe, is the sovereign. He can be given many names, but this figure always exists as the supreme authority.[32c][49a] The second power is held by the Ani Mukta, the oldest woman in the tribe, who represents wisdom. She has many brave warriors as her personal guard. The ambitious and young warriors hold the next ranks of power, being the ones in charge of keeping the tribe safe. Many tribes consider the horse a sacred animal, and resolve disputes and conflicts with races through the desert.[49a]

In ancient times, there was an Alcazzar, a Sheikh of Sheikhs, who united all the tribes under his banner. The strength of him were fearsome, true legends in the songs of the nomads. The last of them was Shahid the Red Fox, but after perishing fighting Nagash alongside the Seven Kings, no one has managed to claim the title again.[49a]

There are hundreds of different tribes of nomads - the Tuareg, the Dervishes, the northern Fuzzywuzzies, the Al'Rahem and the near-legendary Muktarhin to mention but a few. Although they have a very fastidious code of honour between them, which to many Old Worlders would appear almost ritualistic, many bitter rivalries and blood feuds often nare up between tribes over the slightest of things.[32a]

These blood feuds are so brutal they can last for generations and make a Tilean vendetta seem like a child's argument over a broken toy! A strange people by all accounts and with many bizarre customs and superstitions they are difficult people to deal with, especially for Old Worlders whom they view with suspicion and dislike. They are, however, masters of desert survival and any Old Worlder explorer hoping to survive in the unforgiving deserts of their land will need a nomad guide just to stay alive. These hardy people can live in the deep desert for months travelling from oasis to oasis, navigating using the stars and knowing how to avoid the worst dangers of the desert.[32a]

Nomads are also justly feared as raiders and bandits because in their culture stealing is a just and righteous thing to do so long as it is from a rival tribe. Theft within the tribe is most harshly dealt with.[32a]

Some nomadic tribes occasionally wander into the Lands of the Dead but this is rare and mainly because they have become lost in a freak sandstorm. Generally speaking, even Nomads will not travel for long within these dread lands, for theirs is an ancient people whose ancestors once traded with the Nehekarans before the catastrophe. Tales and songs are passed down through generations warning the tribe of the fall of the kingdoms of the west and of the curse of the one they call Nagash the Black. For this reason, they seldom venture too close to the legendary cities of the Tomb Kings. Sometimes though, a young sheikh eager to prove his worth in the tales of his people will seek out knowledge of the Land of the Dead so that he may claim a name for himself and discover untold riches. Needless to say, many of these reckless individuals and their bands of loyal followers are never seen or heard of again.[32a]

Notable Tribes[]

  • Al'Rahem - A nomad tribe.[32a]
  • Bani-al-Akhtar - The fiercest of the desert clans. Ubaid, Neferata’s chief thrall, and Alcadizzar’s former personal servant, is a nazir, a desert lion, who could trace his lineage back to the great chieftains of this clan.[49a]
  • Bedouins - An elusive Arabyan tribe living in retreat in the desert, and trying to avoid all contact.[32c]
  • Dervishes - A nomad tribe.[32a]
  • Fuzzy-wuzzies- A northern nomad tribe.[32a]
  • Kaheid - Another tribe which fought for King Ramhotep as an auxiliary force.[76a]
  • Muktarhin - Legendary tribe. Some members of this tribe are part of the mercenary company known as the Desert Dogs.[3a][32a]
  • Qu'rashi - A tribe that claims that Nagash lived among them and sired a child.[72a]
  • Scythans - A tribe of nomads that came to the city of Numas at a certain time, and these, believing that Prince Tutankhanut was an incarnation of their god, worshiped him, occupying and rehabilitating the city. They inhabit in harmony with the dead, recovering the former glory of Numas.[20b]

Culture and Society[]

"The land of Araby it is called. A snow settles on the mountain here, so the sun settles on the great wastes of the Arabyans. Golden temples and ancient cities full of gems and jewels lie in the desert, or so it is said. The Arabyans are a fierce, independent people, with skins of tanned leather, long flowing robes and they ride upon strange horses with great humped backs that can walk for days without water. And as well they should, for the sun drinks all water except for a few pools and trickling rivers. It is death to travel the desert."

—Tales of the Norsmen about the lands of Araby.[73a]
Arabyan Merchant

An Arabyan jewelry seller

Most people think that the mysterious land of Araby is a barren land, ruled by savage heathens. And to an extent it is. It is well known that the populous is godless and bereft of faith. Their ways surely differ from the ones in the Old World, but there is much to admire. Arabyans are proud. They speak in loud, quick voices and vibrancy runs hot in their veins, heated by the burning sun. They are energetic people, overflowing with passion and indomitable spirit. Their coastal cities are centres of trade and commerce: long ships from the north pass sleek corsairs in the green deltas, Empire galleys skin the treacherous coastlines and tall Bretonnian sloops bring their wines to trade for silks and spices. No cities excite the imagination like those of Araby. Arabyans are not savages. They possess a proud civilisation, and have made great advances, especially in science, medicine and architecture. They champion the arts, It is only when one enters the southern portion of the land that civilisation ceases. The great sand desert, mountain ranges and valley passes are crawling with warring hill tribes and bandits. It is as if the land is divided in two. But for those who visit their cities, the colours, sounds, smells and people remain forever in their minds and their hearts.[19a]

Physically, Arabyans are described as short, dark, slender, with hooked noses and dark hair and eyes.[17b] Arabyan women are characterized by their curly hair, their full lips and their voluptuous curves. It is said of them that they have a very fierce, proud and passionate character.[28] Some of the cities of Araby are on the northern borders of the Southlands, and the people there are black skinned. But even with their remoteness, they share a common culture with the rest of the Arabyans. All Arabyans speak and understand Arabic, although most of the merchant classes would be able to handle Old Worlder fairly easily.[17b]

The Arabyans are a very jovial people, as they adore festivities and bustle. Narcotics and alcohol are not lacking in their celebrations, livening up spicy meats and other delicious foods. One of the most famous beverages in Araby is Tialva, which is similar to beer, but made from sorghum instead of wheat. Another very common drink is Arag, made with anise, very powerful. Although, without a doubt, the most sought-after Arabyans drink is coffee, which is exported to all the ports of the world in huge quantities. Narcotics are consumed in shishas, being frequent in taverns and pleasure palaces.[28] The Arabyans have a custom to sit on low chairs and pillows, and chairs are really rare in Araby. Comfort is something that is essential for the people of the desert.[43a]

Justice is fierce in Araby. Some of its leaders fiercely punish those criminals they manage to capture. Mutilation is a very common penalty, which deters many from even attempting to steal. Slavery is another common penalty, thus avoiding physical punishment, serving as a slave for as long as his new master deems necessary. The desert sheiks are especially famous for the cruelty of their sentences, which is why many bandits prefer to die in battle before being captured by the terrible rulers of the dunes.[18a][21a][32]

Marriage unions among Arabyans are somewhat different from the Old World inhabitants. For the common people, a simple ceremony unites a man and a woman in marriage, swearing "by the spirits of the wind, of the earth and of the water, to unite us in marriage, according to our will, and to love each other forever." Among the nobles, marital relations are somewhat diverse, marked especially by polygamy. Like the common people, they maintains technically monogamous relationships, since the nobles can only marry once, also swearing "before the people of Araby, to rule and serve justly".[28] But that does not mean that noble men and women do not have relationships with other people, especially those who have a harem of their own.[11a] In Araby they have a more permissive sexuality, and they do not look down on same-sex relationships, or a liking for both sexes.[43][44]

The Arabyans are great sailors and have for many centuries fished the adjoining seas and traded south along the coast, northwards to the Old World, and westwards as far as Ulthuan. The High Elves do not permit Arabyan vessels to travel further west tan Ulthuan itself, their high-prowed dhows are a common sight in the outer harbours of Lothern. For their part the High Elves maintain a mercantile presence in Copher and Lashiek as they have since time immemorial. The Elves and men of Araby had dealings even during the long centuries when the Elves abandoned the Old World. Being not only capable seamen but also bold and adventurous, Arabyans will eagerly exchange fishing and trading for piracy, and nowhere is this more the case than in Lashiek which is consequently known as the City of Corsairs.[11a] The greatest slave markets are in Araby, and the lot of those sold there is a miserable one; in the Old World, some people are enslaved by the courts, for non-payment of debts or similar offences.[4a]

The Arabyans were able to establish and monopolise the trade routes into the lucrative jade and spice lands of the Far East such as Cathay and Ind, as well as trading with the barbaric Norse tribes establishing the largest slave market in the city of Lashiek, all this thanks to their unsurpassed mastery in their navigation of the seas. The economic growth of Araby has led their peoples to the pursue of the fine arts in poetry, alchemy, medicine and architecture thus producing some of the world's most notable poets, doctors, sorcerers and architects.[11a] Arabyan philosophers observe the night skies to discover the secrets of the world, a practice brought to the Empire by the Crusaders.[21b]

Araby coins named Rials[45], and we can find different types depending on the value. Gold pieces from bearing crossed scimitars, silver pieces showing rearing stallions, and bronze pennies displaying a crescent moon. They regularly appear in the Tilean city-states, Estalia, and the Border Princes.[30a]

Clothing[]

Arabyan People

Inhabitants of Araby

The Arabyans dress mostly with elegant turbans, baggy sleeves gathered on upper arm by armbands, jewelry, ornaments and decorated pieces of silk. Many protect themselves with tough leather boots, crossed daggers, whose handles carry jewels and precious stones, and high shoulder pads.[19a] Araby merchants, on the other hand, wear long robes of dark cloth, elaborate turbans, and incorporate jewellery when they can.[30f] The Arabyan women have the tradition to wear exotic hairstyles, with headbands and ornaments of gold and silver, dress in baggy pants and wear their bellies exposed, wearing a bedlah.[19a] The Arabyans women often wear a bracelet or anklet, a piece of jewellery worn on the wrist or ankle. They can be solid metal or supple chains studded with gemstones. Bracelets are popular among the Tilean and Estalian ladies as a result of the Arabyan influence in these lands.[30h]

For the Arabyans, clothing is extremely important. Dressing properly, and also wearing certain trinkets and ornaments, is a sign of composure and decency. Those civilized peoples must dress as such, and breaching this rule is an insult to all their compatriots, for this reason the Arabyans take great care in taking care of their appearance and clothing.[43a]

Architecture[]

Arabyan buildings often have domed roofs and distinctive onion-shaped arches over doors. A single building is frequently constructed around a courtyard, which may contain a garden if the owner is wealthy; otherwise, it is a storage and work area. Most have only a single floor and are built of brick rather than stone. Decoration almost never includes recognisable figures but can be very elaborate. These swirling, abstract patterns often look like the work of Chaos to men of the Empire, though those who know about Chaos can tell that it is not; it is too orderly. This decoration may be painted, in which case it has faded badly, or a mosaic that may be dirty but can still be seen.[46a]

Arabyan single rooms are watchtowers or the strong rooms of the main building. Single buildings are normally the homes of the wealthy or small outposts for the military. Some are the keep of a small fortress, or a small part of a larger fortress. Fortresses and small houses are more common than temples or palaces, and are composed of a central keep surrounded by a wall, with outbuildings in the space between the keep and the wall. Villages consist of a number of courtyard homes, while towns and cities are larger versions of villages.[46a]

Although without a doubt, if a building stands out above the rest, it is the palaces. Sultans, princes and emirs live in immense palaces built of white stone, topped by gigantic golden vaults. Its size is absolutely colossal, with dozens of gardens and rooms inside. Its splendor rises above the rest of the buildings, reaffirming the power of those who inhabit them.[28]

Slavery[]

Arabyan merchant

A female Arabyan merchant

In Araby they are slavers by nature, forming an essential part of both their economy and their society. Slavery is an unparalleled source of wealth for the corsairs and noblemen of Araby, who fill their markets with slaves from all over the world. The city of Lashiek is famous for being the world capital of slavery, hosting the largest known market for buying and selling slaves. This has caused that the simple name of this city produces terror in the navigators and merchants that surround its waters.[11a][1a] Many slaves serve in the Palaces of Pleasure, a destiny shared by men and woman, or to be part of the harems of the Arabyan rulers.[7a] The Sheikhs, Emirs and Sultans of Araby live in unimaginable luxury, served by hundreds of slaves who fulfil their every whim.[18a] Palaces of Pleasure and flesh pits are very common in every city of Araby.[47a]

Some babies are bought as slaves, and they are trained throughout their lives as Eunuch Warriors, being elite soldiers, disciplined and without the slightest hint of fear.[17b] His training takes place on the Eunuch Mountain, where the most famous Eunuch regiment of all, the Guard of Silence, is also located.[11a]

Arabyan slaveholders travel to distant Norsca in search of new shipments of slaves, many of them come from the Old World.[7a] Although, even with this constant trade, the Arabyans have not established an active slave exchange with Naggaroth, as the High Elves seek to prevent any ships from heading west from their lands.[11a] Corsairs travel to distant lands to sell exotic slave shipments, even trading with the Chaos Dwarfs. Slaves from distant lands and exotic races are especially sought after. Both harems full of beauties from Cathay and Ulthuan, and Eunuch Ogres who serve as an effective personal guard.[11a][33a]

Foreign Relations[]

High Elves[]

The Arabyans are great sailors and have for many centuries fished the adjoining seas and traded south along the coast, northwards to the Old World, and westwards as far as Ulthuan. The High Elves do not permit Arabyan vessels to travel further west than Ulthuan itself, their high-prowed dhows are a common sight in the outer harbours of Lothern. For their part the High Elves maintain a mercantile presence in Copher and Lashiek as they have since time immemorial. The Elves and men of Araby had dealings even during the long centuries when the Elves abandoned the Old World. Being not only capable seamen but also bold and adventurous, Arabyans will eagerly exchange fishing and trading for piracy, and nowhere is this more the case than in Lashiek which is consequently known as the City of Corsairs.[11a]

Marienburg[]

Marienburg but does not dominate trade in Araby as it does in the New World, Empire, and Norsca, mostly because of the closed, suspicious nature of Arabyan society. The emirs, sheikhs and caliphs distrust Marienburg's "government by usury" and fear that foreign sailors' talk of "ruling themselves" might seduce their own people. Consequently, outlanders are restricted to walled foreign quarters, beyond which Old Worlders venture at their own risk.[13f]

On the other hand, adventurous Arabian traders regularly sail their dhows to the Wasteland, knowing that they'll find ready buyers for their silks, spices, and oils. Over the centuries a small but thriving Arabyan community has grown in Marienburg, some families have been there for generations.[13f]

Tilea[]

Capture3243243223

Al Muktar's Desert Dogs mercenary band famous in Tilea for taking part in the Rout of Rifraffa

Despite the repeated raids of Arabyan privateers over the centuries it is the merchants of Tilea who do the greatest volume of Old World trade with Araby. The Arabyans love to trade with the Tilean merchants, with whom they have an excellent relationship. In Copher, the City of Spices, there is now a Tilean neighborhood, which is separated from the rest of the city by a wall.[3d]

Although there are frequent wars between rival sheikhs which occur in the interior of Araby, the Tileans try to avoid getting embroiled in local politics. However, the Tileans have occasionally financed mercenary armies in wars against the Undead who come from the east. Sometimes the leaders of Araby will hire mercenaries to investigate the various necropolises or ruined cities. They ransack the tombs to prevent the dead being raised and burn any evil scrolls that may be found. Any gold or treasure which is discovered is shared between the mercenaries as booty.[3d]

Strigany[]

Several scholars theorize that the Arabyan and the Strigany are cousins, beginning from a single source but traveling through different lands.[27b]

Technology[]

Arabyans do travel and trade quite extensively, but they lack the self-motivation of most Old Worlders and have not yet made any serious attempts to settle outside of their homeland. Technologically they are becoming backward compared to their northern neighbours, although this was not formerly so.[17a] Arabyan society is feudal and perhaps not as technically advanced as that of the present-day nations of the Old Worlders, especially the Empire. They have some knowledge of gunpowder weapons, but their religious dogmas prevent them from developing further to create a more economically efficient societal organisation or to advance their base levels of technology.[17b]

Developed simultaneously with the invention of the wheellock mechanism by the Empire's engineers, the Arabyans invented the flintlock, a variation on the wheellock design. In this improved mechanism, the trigger released a small piece of flint to strike a steel plate to drop sparks into the pan.[30d] It must not surprise that the jezzail, a long-barrelled arquebus, was first designed in Araby, and since its inception, few have made their way to the Old World. Owned mostly by collectors and wealthy nobles, jezzails benefit from a longer range than their larger counterparts.[30e]

Magic[]

Golden Magus John Blanche Dreadfleet colour illustration

Golden Magus, the self-styled Sultan of the Seas

Araby lies far from the world's poles and therefore from the ultimate source of the magical winds that blow from the north. As a result magic that is common in the Old World is far more diffuse in Araby so it is much more difficult for sorcerers to work their spellcraft. Arabyan magic has therefore developed quite differently than that of other men. Arabyan sorcerers use their powers to control elemental Spirits of the Desert, Djinns, Efreets, Genies and such-like spirits. These spirits are worshipped by the superstitious and the common people of Araby. These so-called elemental creatures are all daemons of a kind, but so far removed and isolated from the source of magical power in the north that they rely upon the close presence of powerful magical artefacts to maintain their existence. They also sometimes cling to local áreas where a vestige source of magical energy may be found, but in such cases their power is not usually great. Much Arabyan magic is based upon creating and using forms of magical containment such as cages, boxes, or crystals, which are used to capture and enslave these Daemons.[11a]

In Araby, the Djinns are used as a source of magic, since the Winds of Magic are extremely weak in this region. The wizards of Araby have created gadgets to help them control these Winds of Magic. Strange flasks are used to lock the Djinns inside, and to extract their magical power.[11a] Another of these artifacts would be the Arabyan Puzzlebox, an elegant mechanism that allows its wearer to take advantage of the Winds of Magic correctly, using the sparkling gems that it houses inside.[34a] The power of the spirits has served to create a Lore of Magic typical of Araby, known as Lore of the Djinns or Arabyan Elemental Magic. Its spells contain unparalleled power, channeling the magical energies of these divine spirits.[11c][32d]

Mystery shrouds the study of Necromancy. To learn the Dark Art, an aspirant must either seek a Necromancer and become an apprentice or acquire one of the Forbidden Tomes such as the Book of the Dead, written by the mad Arabyan prince Abdul ben Raschid. He travelled to the Land of the Dead in the east of Araby, and driven mad by his experiences, he wrote his blasphemous masterpiece. He did not live to see the widespread public revulsion of his work, or the great pyre where the Caliph of Ka-Sabar burned all the copies he could find. Unfortunately, the Caliph did not find them all.[35a] In Araby, knowledge of necromancy is not suppressed, and so they do not suffer from the ignorance that allows Vampires to gain footholds amongst them as in the Empire. Only the Blood Dragons have a presence there, and that is in the western desert.[36a] Works such as the Cursed Book, by the Arabyan necromancer Har-Ak-Iman, remain a remnant of this dark art among the dunes.[37a]

Magic items are common in Araby, used by its sorcerers and mystics. Among them are the renowned magic rugs, used as saddles by many renowned Arabyans. Other artifacts could be the Enchanted Ropes, living objects, that will help their master in battle. Being a society closely tied to magic, powerful relics and magical items are common among the people of Araby.[4b] Another example would be the Cobra Belt, a magical artifact that transforms into a poisonous snake at the command of its master.[38a] Ibn Naggazar was one of these renowned sorcerers, who in his brilliance, and also in his madness, wrote the Black Book of Ibn Naggazar. A tome where he compiled formulas to create intoxicating elixirs, influenced by the whispers of demons.[34a] Others speak of Kaphamon, an Arabyan magician skilled in the Lore of Death, who created a multitude of magical artifacts of incredible power, such as the Staff of Kaphamon.[36c]

In Araby there is the stain of Chaos, in the form of the Cult of Mirrors, worshipers of Tzeentch, among others.[39a] Also, Beastmen roam this land. In Araby, unlike the Old World, Horned Ones do not have the appearance of bovids, but are described as Apemen. They are extremely intelligent, able to organize themselves and use weapons and tools in the cunning attacks they carry out against the other inhabitants of the jungle.[40a]

Lore of the Djinn[]

The elemental magic of the Djinn, known as the Lore of the Djinn or "Arabyan Elemental Magic," is a rare, almost lost, arcane art among the Men of Araby. It is the preserve of the Djinn of the deep desert and of those Djinn unfortunate enough to be captured and forced to serve, and sometimes teach, mortals.[32d]

  • Riding the Wind - Invoking the Element of the Air, the caster rises up on a warm breeze, only to set down again on another part of the battlefield.[32d]
  • Skin of Stone - Calling upon the Element of the Earth, the caster is able to make a warrior's skin become as hard as stone.[32d]
  • Burning Hand - By invoking the Element of Fire, one of the caster's hands becomes burning hot which they can use to smite their enemies.[32d]
  • Quicksand - By invoking the Element of Water, water rises from the very rocks and sand and turns the ground to quicksand.[32d]
  • Storm of Magic - By breaching the very fabric of reality, the caster is able to summon a bolt of pure magical energy.[32d]
  • Blessing of the Elements - The caster calls on the elements of the desert and draws upon the fortune they can bestow to grant themselves a run of good fortune.[32d]

Religion[]

"You are right, Master Minstrel, I must make time for this, and hear it all. But you must swear to tell me true, for this is a matter which means more to me than you know. I swear by the One God that I will not punish you, should it transpire that you are the bearer of news that hurts me, and I swear also that if I have cause to be pleased in what I hear, then you and this boy will receive fair treatment in Arjijil."

Alkadi Nasreen to Orfeo the Minstrel[43a]
Flaming Scimitar Dreadfleet colour illustration

Flaming Scimitar surrounded by Djinns

Araby was always a very polytheistic land. The Nehekharan Pantheon were always worshiped in their eastern cities,[20a] and the gods of the Old World have temples and chapels in the coastal cities. Although without a doubt, the Arabyan people especially adore the One God, and the Djinns. These elemental beings, wild and angry by nature, are the target of offerings and prayers by the common people, who deeply fear their anger, and try to calm the spirits of the desert with gifts of all kinds.[11a][43a] The Cult of the Djinn is led by the Caliphs, Arabyan leaders who rule the cities and their mission is to worship the spirits and keep the balance, to avoid arousing their anger.[28][43a] Over all the Caliphs, the High Priest of Araby, leader of the Cult of the Djinn, rules, as well as the influential Wizard Caliph, another figure of great power in the cult.[21a][28] In the temples of the cities you can see many idols of the Djinns, as well as in the palaces of the nobles.[1a] They are beings of certainly strange character, and their presence usually brings destruction, but there are many who yearn for their power, and try to subdue them, concurring many times in their anger. The most powerful of all are the Genies, who have demonic power and nature, and whose wisdom transcends that of any mortal being.[11a]

Although many Arabyans are not people of gods, and their leaders are not overly concerned with divine mandates,[19a] religion remains present in the life of the Arabyan people. Beyond offerings and prayers, in their own culture they hide a multitude of popular sayings that refer to the Djinns, the most popular gods of Araby. A common phrase to curse in Arabic would be: "May their souls be flayed by Djinn." And a popular phrase of surprise or consternation would be: "Spirits of the sky, water and earth". Arabyans deeply fear arousing the wrath of their powerful gods. That is why they detest those who alter the natural order, and disturb and destroy in their wake, shaking the balance of their homeland.[28] Of all the Djinns that exist, some of the most revered are the Royal Djinns. The most famous of them are The Sultan of Flames, seen as a dangerous god of war, the Sea-Monarch, protector goddess of the seas, or the Raging Tempest, wrathful spirit of storms that hunt down the enemies of Araby.[48a]

In Araby they usually pray to the spirits with some regularity, especially at sunset. In the temples of the cities of Araby bells ring with some regularity, when people go to the temples to make offerings to the Djinns. Some Old World gods are forbidden in Araby. Sigmar is a very rejected god among the Arabyans, and Handrich is associated with usurers and his worship is forbidden for any Arabyan. Similarly, evil gods related to darkness and chaos are prohibited. Be it the chaotic gods or the god Khaine of the elves.[12e][27] Followers of the One God see as false deities those worshipped in the Old World such as Manann, God of the Sea, and Morr, the god of death, but they do not suffer particular persecutions in most cases.[43a][73b]

The Arabyans are meticulous about their burials, and is possible to see their great mausoleums described in the tomb of Muammar the Mad, a high priest of Araby buried in the Empire. They result in a series of chambers, with different statues, treasures, and canvas inside. The most prestigious Arabyans are buried covered in jewels, attracting crowds of grave robbers. The Arabyans themselves are mummified, a tradition inherited from the lost Nehekhara. Inside the mausoleums there are chapels for prayers, a dressing room with ritual paintings and trunks with the ancient belongings of the deceased.[17d][38a] Arabyan and Nehekaran memorials can be distinguished each from the other thanks to some differences, like the different locations of their entrances, owing to their different cultural beliefs about facing or shielding from the sun.[27a]

Arabyans believe that at the moment of death, a man will access to one of the Seven Heavens, and those among them who find a glorious death will pass into the highest of them, known as St'oec.[56a]

Arabyan Pantheon[]

  • Allah - A god worshipped as the only true god by some Arabyans.[11a]

Military[]

"Much of the Butcher's army is Mameluk slave-soldiers, but armoured Janissaries and sun-blackened Dervishers march under the Black Lizard as well. Nomad riders guard the flanks and Sipahis on strong desert horses make up the vanguard."

—The Duke of Aquitaine, observing the Arabyan army of Mehmed-bey, the Black Lizard.[25]
A2636F67-749C-4FA9-87E4-DF23DAD89490

An Arabyan warrior scouting the dreaded Land of the Dead.

The sultans are proud of their troops and especially of their cavalry so that no expense is spared either on their equipment or maintenance. It is popularly supposed that the horses of Araby are descended from Elven horses brought over from the west many centuries ago. They are graceful and swift creatures and very highly valued. The very best of the Arabyan foot-soldiers are also well equipped, with steel armour, keen tulwars, gleaming helmets, and fine silk clothing. These household troops or guards accompany the sultans when they travel beyond the grounds of their magnificent palaces.[11a]

The loyalty of these troops is famous. They are amply rewarded with riches, luxuries, and prestige as a result. The ordinary foot soldiers are more plainly equipped and usually carry simple iron-hafted spears or bows. As well as these regular and garrison troops there are the irregular fighters from the desert tribes, including camel mounted warriors from the lands to the south and east.[11a]

Arabyans are organised into quite formal Regiments, with a good permanent military structure. Arabyans have so many different kinds of troops available that their tactics may be varied from one battle to another. Great use can be made of the unarmoured horsemen, who are able to skirmish against enemy formations whilst waiting to penetrate their lines and attack from the rear. Camels and Elephants have their place too. Elephants make excellent battering rams which can be charged against solid blocks of enemy troops. Elephants can be supponted by the Arabyans infantry, whilst the Dervishers rush ahead to tie up the advance enemy units.[71a]

In Araby, heavy armour is impractical given the unforgiving climate. Instead, to shield themselves from the oppressive heat of the sun, they wear voluminous robes and body coverings that also making them harder to hit.[30b] Arabyans warriors wear white or off-white clothing, with turbans often of a uniform colour within a Regiment. Some units may wear coloured their clothes with bright colors, over the tunics and trousers. Armour is often worn underneath the tunic, but where visible is steel, and ocasionally with bronze, copper or gold decoration. Regimental officers and some other personalities can wear black clothing, as do some of the desert tribemen. Weapons are of steel. Shields are generally of one solid colour, sometimes with decorative tassles made out of horse hair and dyed red. Spear shafts and bows are natural wood colour. Banners will be any solid eolour and usually carry either a single device in a contrasting colour, or else reams and reams of text from the Great Sacred Books of the great arabyan sage Mullah Aklan'd.[71a]

Araby merchants introduced the scimitar to the Old World. Though a sword, its curved blade, single edge, and lightweight lend it speed and accuracy in the hands of a skilled fighter. The severity of the curve varies considerably, though they are all equally effective. Scimitars, like swords, come in one- and two-handed varieties, with blades as long as 3 feet. It’s believed that scimitars evolved from the khopesh. One-handed scimitars have the same statistics as rapiers. Two-handed scimitars are big weapons; the blade widens as it reaches the tip. It has the same statistics as a great weapon.[30c]

Firearms are common in Araby, both handguns and the famous jezzail rifles, from which the large rifles of the oldworlders and skavens would develop.[30e] Especially these weapons are found among corsairs and nomads. Among the most exotic weapons that we can find in Araby are; the Katar, a broad-bladed dagger, held by a glove to the hand. The Jambiya, a highly ornate curved dagger. And the Tufenk, light muskets used by some nomadic tribes.[32b]

The wizards of Araby are a force to be reckoned with on the battlefield. Their control over the elemental spirits allow them to unleash terror among the enemy ranks. They rule over multitudes of elemental creatures, each with unique abilities, who are subject to their will. In addition, the own magic of Araby grants them power to finish with any invader of the desert. Beasts of war are common in the armies of Araby, devastating enemies with their fierce charges.[11a]

Arabyan Infantry[]

  • Arabyan Spearmen - Arabyan armies are based upon regiments of infantry. They garrison the cities and towns and enforce law and order throughout Araby as well as forming its standing army. The majority of these warriors carry tall spears and shields and fight in well-disciplined ranks.[11a]
  • Arabyan Guards - The household troops of the rulers of Araby, known in their own tongue as Janissaries, are famously loyal and lavishly equipped - they carry weapons of the finest quality and wear brightly coloured clothes of silk brocade.[11a]
  • Arabyan Bowmen - The men of Araby place great faith in the bow and all the cities of Araby maintain strong bodies of archers. Although firearms are known in Araby, they are nowhere near as common or as advanced as those used in the Old World and are rarely issued to common troops.[11a]
  • Dervishers - Considered to be the most notable units fielded in Araby, Dervishers are fanatic religious warriors all too willing to die for their god.[11a]
  • Mamelukes - A lowly form of slave-soldier, infamously utilised by Mehmed-bey during his battle against the Duke of Aquitaine.[25]
  • Eunochs - Eunochs are only rarely slaves, more often they are individuals brought up and trained as warriors or guards. They are unusually steadfast and loyal.[17b]

Arabyan Cavalry[]

  • Arabyan Knights - Arabyan Knights, known in their own tongue as Sipahis, are the cavalry-elite of Araby. They are considered mad with hate, arrogant with pride and the terrors of the desert.[2][11b]
  • Arabyan Desert Riders - The deep deserts of Araby are home to fierce, nomadic Desert Riders. Known as Akincis in their own tongue, renown as fast nomad lancers and horse archers.[11b]
  • Arabyan Camel Riders - Camel Riders are an exotic form of cavalry utilised by the Arabyan military. It is only the fierce warriors of the desert tribes that ride these intractable creatures into battle. Camel Riders are brave and notoriously savage warriors.[11b]
  • Arabyan Flying Carpets - The sorcerers of Araby have perfected the art of binding aerial spirits into physical forms - not least of which is the famous Flying Carpet.[11b]

Arabyan Warbeasts[]

  • Elephants - Elephants are an exotic creature even in Araby for they come from the lush bushlands that lie between Araby and the jungles of the Southlands.[11b]

Arabyan Heroes[]

  • Arabyan Magicians - Arabyan Magicians, known in their own tongue as Fakirs, are the great sorcerers of Araby - mystics of the southern deserts and court magicians of the Sultans themselves.[11b]
  • Arabyan Champions - The Champions of Araby are often noble relatives to a Sheikh or other high ranking Commanders.[11b]

Arabyan Lords[]

  • Arabyan Commanders - The commander of an Arabyan army is likely to be a Grand Vizier - perhaps the Grand Vizier of the Great Sultan himself. Subordinate to the overall commander are marshals and commanders of lesser rank within the palace hierarchy, noble Emirs, and Sheiks from the desert.[11b]

Notable Arabyans[]

  • Abdul ben Raschid - Abdul ben Rachid was an Arabyan Prince of the Ka-Sabar Sultanate, known by the name of Abdul ben Raschid, ben Moussad, ben Osman. He became famous for capturing some Nagash manuscripts and for his insanity, becoming a scholar of death and its arts, and of the secrets of the fallen Nehekhara.
  • Al Muktar's Desert Dogs - Al Muktar's Desert Dogs are a famous band of Dogs of War mercenaries that hail from the arid-deserts of great Araby.
  • Fatandira - For generations, Arabyan nomads have roamed the Borderlands, even as far back as the Nehekharan Empire. From these people comes the second prince, Fatandira.
  • Golden Magus - The Golden Magus, also called (by himself), the "Sultan of the Seas," is an eccentric Arabyan wizard from El-Khabbath, rich beyond the wildest dreams of a merchant prince. The Golden Magus is a man of exotic tastes and fine manner. But beneath this sophisticated exterior lies an elementalist of incredible power. Though in truth he is also a Tzeentchian sorcerer.
  • Ibn Jellaba - bn Jellaba was a trader of Araby intent on opening up a trade route into the interior of the Southlands to procure spices and gold. He trekked over the desert with a camel caravan until he reached the jungles of the Southlands. Here he encountered the Lizardmen city of Zlatlan which had remained hidden for millennia. This Lizardmen realm far to the south of the great desert was known to the Arabyans only by rumour and legend, and the uncertain reports of chance encounters between desert nomads and the dreaded 'Al Saurim'.
  • Khar-mel - Khar-mel is one of the few known Djinn of Araby.
  • Mehmed-bey - Mehmed-bey, feared as Mehmed the Butcher and the Black Lizard, was one of Sultan Jaffar's greatest followers during the Crusade Against Araby.
  • Suliman the Saracen - A fierce heroe, a skilled warrior, and a man of honour, he had no love or respect for the despot Jaffar during the Crusade Against Araby.
  • Sultan Jaffar - Jaffar known in the past as Sultan of All Araby was a powerful sorcerer who, in 1435 IC, united Araby and ruled as its undisputed sultan for fifteen years. He was known to have been in prolonged contact with some of the mightiest Djinn, although many surmise that their lies led to his downfall.
  • Shihab Ibn Alim - Shihab Ibn Alim is a powerful Arabyan sorcerer in the service of the Sultan of Copher, with an innate ability to control powerful Djinns. He is perhaps the greatest threat to the Knights of Magritta, as his mission is to conspire and spy on this estalian order of chivalry, at odds with the lands of Araby since the time of the Crusade Against Araby.

Miniatures[]

Canon Conflicts[]

In Warhammer: Battle Bestiary, it is stated that the god the Arabyans worship is called "Allah," which is the name of the God in Islam.[17b] Later, in the Orfeo Trilogy, the god of Araby was referred to as The One.[43a] Although there are some other references, all of them are from the '80s. In later versions, the Arabyans would be impious, or worshipers of the Djinns. Especially in the more recent versions of its background, as in Two Crowns of Ras Karim, the Cult of the Djinns is much more present, while the lore on the monotheistic religion of Araby was left abandoned with time until the recent publication of the novel Archaon: Lord of Chaos by Rob Sanders who reference him once again.[77a]

Trivia[]

Araby is based on Medieval European ideas about the Islamic world and Middle Eastern mythology and fiction, as well as Historical aspects from the Ottoman Empire, specifically its military. The references refer to the entire Islamic world, from the African kingdoms such as Songhai to the different dynasties of the medieval caliphates. Geographically speaking, the area comprising real-world Arabia has been shifted and stuck to the northwest of the macro-area that mimics Africa in the world of Warhammer.[17b]

In earlier editions, natives of Araby were called "Arabs" and "Arabians",[17a] this was changed in later editions to "Arabyans", likely for copyright reasons. In Poland, the name "Arabia" is the official translation, but the natives of Araby are called "Arabianie" instead of "Arabowie" (the correct Polish way of writing "Arabs"). In Italian and Spanish versions they refer to the region as Arabia, and in French it is referred to as Arabie.

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