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Arcane Magic can be unpredictable. The more power you use to cast a spell, the more likely it is that something unexpected will happen. This is Tzeentch’s Curse. Not all Wizards honour Tzeentch, the Chaos God of Magic and Change, but all fear him.[1a]

Such unwanted side-effects range from misfire, to mutation, to daemonic possession, or fatal variations thereof.

Source

  • 1: Warhammer Fantasy 2nd ED -- Core Rulebook
    • 1a: pg. 142