The elder members of the great Elven mercantile families are far removed from the everyday life of the Empire. To them, Humans live and die so quickly that it’s hard to keep up with current trends and politics in the Old World. When they need such knowledge, they turn to their Envoys. These young Elves are the public face of the Merchant Houses. They negotiate the contracts, make the deals, and keep the peace with the Humans of trading hubs such as Altdorf, Nuln, and Marienburg. Even Elves have a limit to their patience, so it is unsurprising that many Envoys take leave of their families for the adventurer’s life.[1a]


  • 1 Warhammer Fantasy RPG 2nd ED -- Core Rulebook
    • 1a: pg. 37

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