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"Knights who have sipped from the Grail are elevated above mere mortals; they truly are what is best in men."

—The ultimate goal of a Bretonnian Knight.[4]
Symbol of the Grail

A depiction of the Holy Grail, symbol of the Cult of the Lady.[5]

The Holy Grail, also known as the Grail of Life, the White Grail or simply the Grail, is the enchanted chalice kept by the Lady of the Lake, the chief deity of Bretonnia, that is not like any other religious relic or magical item. It cannot be taken from her or kept by any mortal person and serves as the most revered symbol of her sacred blessings over the land. Any mortal Questing Knight who drinks from the Grail's magical waters will thereafter be transformed into one of the Lady's Grail Knights, the living saints of Bretonnia.[1a][4][7]

History[]

"Questing knights venture in search of the most holy of artefacts – the Grail. For it is said to sup from this most holy chalice a knight will become more than just a hero, he will become a saint..."

—The legendary Holy Grail.[6]

The Holy Grail is the magical chalice from which all Grail Knights drink and from which Grail Damsels and Prophetesses of the Lady are believed to draw their power. It is depicted as a golden goblet with a wide base, narrow stem, and flaring cup. The Grail is often shown decorated with the Lady of the Lake's other symbol, the Fleur de Lys, though those who have seen it insist that it bears no ornament other than its superb shape. The Grail is filled with mystical water, resembling sunlight in liquid form. When a knight looks into the Grail's fathomless depths, he will see silent images of his past and future mirrored there, playing out before him.[5][6]

At one point the Grail was believed to be lost, captured by a foul warherd of Beastmen. When the Questing Knights known as Galeron and Joinville slew the warherd and thwarted the ritual to corrupt it, the Grail was once again revealed to be false. It had been a test of skill and bravery, orchestrated by the Lady of the Lake herself.[3]

From time to time, Questing Knights return from their wanderings bearing ancient golden cups or similar items which they have found in old burial mounds or glinting on the bottom of forest ponds. Such things do not fool Grail Knights who have seen the true Grail and know its true appearance. Such false grails are revealed for what they are by knights of the true Grail and their finders must return to their quest or be disgraced.[1a]

On remarkable occasions, the Lady will seek to test her followers by allowing the Grail to appear fleetingly on Bretonnian soil, usually hidden in perilous areas and guarded by fearsome monsters. Soon, reports of Grail sightings will spread across the length and breadth of Bretonnia. On these most sacred events, bands of Questing Knights will roam the land searching for the one artefact that will elevate them to sainthood. However, the forces of darkness may also seek to capture the Grail in an attempt to desecrate it, resulting in large skirmishes around areas where it has been sighted.[2]

If the Grail ever was to be captured by those with evil intentions, they would discover that it simply vanishes within their grasp, or that any desecrations, whilst weakening the Lady's power, are temporary at best. These tests ultimately serve a valuable purpose, for if the knightly armies succeed, they will drink from the Grail, greatly increasing the number of Grail Knights within the realm...[2]

It is recorded in Bretonnian annals that a wicked and foolish knight, Maldred d'Mousillon, claimed to have possession of the Grail. In reality, it was a false grail with which he intended to fool and confuse good and virtuous knights so that he could wrongfully seize the throne of Bretonnia for himself. He met his well-deserved fate at the hands of the Grail Knights, servants of the true Grail. This episode has passed into Bretonnian history as the Affair of the False Grail.[1a][4][7]

Gallery[]

Sources[]

  • 1 Warhammer Armies: Bretonnia (8th Edition)
    • 1a pp. 44-45
  • 2: White Dwarf 288, "Grail Quest"
  • 3: Warhammer Armies: Bretonnia (5th Edition), Short Story
  • 4: Total War: Warhammer (PC Game)
  • 5: Warhammer Fantasy Roleplay 2nd Edition: Knights of the Grail, "Religion and Custom"
  • 6: Grail Knight (Short Story) by Anthony Reynolds
  • 7: Mordheim - Bretonnian Warbands (Specialist Game)
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