- "You may be right, Grey Seer Thanquol. I will report your words to my master. They will decide what to do next... By the way, Grey Seer Thanquol, until this matter is resolved, you are the guest of my clan. We will see to your safety. We will make sure your needs are met. You are... after all... a very special guest. I am sure you understand my meaning..."
- —Izak Grottle, former Ambassador of Clan Moulder
|Type||Fortress city/Clan capital|
|Location||Old World, Troll Country|
|Allegiance||Clan Moulder, Council of Thirteen|
|Industry||Warpstone mining, war beast breeding, slave trading and commerce|
Hell Pit is perhaps one of the most horrific of all Skaven strongholds within the northern reaches of the Under-Empire. Dug into the walls and floor of a massive chasm, created by a meteorite of Warpstone that crashed into the side of the Northern World's Edge Mountains, this horrific stronghold of Clan Moulder is heated by many volcanic pools,, providing its inhabitants with shelter to hide from the constant, freezing winds of the Northern Waste that blow from the Polar Gates of the North. Once one enters the dreaded city, the senses will be overwhelmed by not only the sulfurous stink and poisonous fumes of the chasm and its filthy occupants, but also by the din and clamor that echoes from a thousand tormented throats that utter a horrific cacophony of wretched snorts, howls and shrill cries that echo along the chasm walls.
This blasphemous place is the breeding grounds and stronghold of Clan Moulder and the home of Lord Verminkin, Pack-Master of Clan Moulder. From here Clan Moulder sends out expeditions towards the lands of Troll Country, Norsca, and the Northern Wastes, to capture and bring in new monsters and creatures to fuel their various and diabolical experiments. These expeditions would return with caravans of wheeled cages filled with all manners of beast.
These creatures are then brought into Hell Pit, where they are placed within pits or cages and are regularly exposed to Warpstone, either from their food and water, or directly exposed to the substance itself. Most times, their bodies begin to wither and rot from the high concentration of Warpstone. Occasionally, however, the Warpstone provides a superior and valuable mutation sought after by the Master Moulders, that their tormentors would send the subject to join the Clan's ever-increasing legions of Warbeasts.
- "For I cannot forget the revulsion I felt upon seeing those flayed bodies rotting in the sunlight on the morrow, nor can I repress the memory of the rat-things beneath the gibbous moon the eve before. That these creatures wrought such horror before my very eyes, willingly and with relish, is far less frightening to me now than the fact that nobody else will believe my tale"
- —Harad van Holste, Merchant
The Stronghold itself is a multi-layered city, similar in ways to the Dwarven fortress-cities within the reaches of the World's Edge Mountains. Indeed, this city is like a twisted parody of the Dwarven grand halls and plazas of white stone. The thick city walls house part of the Clan's military, and are where most dealings are made between Moulder and potential customers. The massive city gates resemble a titanic rat's head, with countless red eyes peering out of the windows and murder holes. Within the city itself, Hell Pit is made of living flesh. The wealthy and influential members of the Clan residing within the "Tower of Moulder" often have shifting, pulsing chairsand rugs that crawl and slither along the ground. Huge towers,like the tusk of an enormous beast, dominate the center of the crater. From their peaks emerged clouds of glowing smoke; cobalt, scarlet, vermilion, and all manner of other toxic shades. The huge cloud of pollution that eternally hovers above the crater sometimes descends upon the city streets in a thick, noxious fog. Amongst the towers lay other buildings, tents of decaying leather, thrown over the massive skeletons of failed experiments; a loathsome shanty-town raised amongst the rot and fumes. These are the barracks within which the slaves and soldiers of the Clans dwelt.
Here and there, amidst the wide streets are glowing lakes of tainted water, contaminated by warpstone and generationsof filth. Carved within the crater walls are innumerable tunnels, an endless labyrinth of passageways and caves to provide burrows and laboratories for the Clan's numerous inhabitants. In the sky above, one might glimpse flickering, bat-like shapes, just one more breed of Moulder's twisted creations.
It is through these corrupted and vile creatures that Clan Moulder gains its power and its wealth. By selling their vicious monsters to the other Clans, they gain wealth and influence beyond those even of Eschen and Pestilens. However, the best and most ferocious creatures are kept to defend the city against the forces of Chaos, Greenskins, and other Skaven Clans that would dare lay seige are to this horrific city. The massive Rat Ogres, the tireless Wolf-Rats, and the nightmarish Hell Pit Abomination are only a few of the more successful creations of Moulder.
The Lower DepthsEdit
The most revolting section of Hell Pit lies deep within the bowels of the city, where all the uncontrollable experiments are kept, the sickly and the weak cast down into that rancid abyss, forced to fight for survival in a bloated, decaying realm. Snarls, moans, roars and shrieks drift up from these levels, where monstrosities beyond counting struggle and die amongst piles of those who came before. The rising vapors are so foul that few could ever bring themselves to approach the edge of these pits, but if one possessed the fortitude, they would behold a sickening hellscape of pallid, swollen flesh and the misbegotten things that crawl amongst the ruin, tearing at each other and themselves in agony and feral hunger.
- Warhammer Armies: Skaven (7th Edition) pg 12, 53 - 56.
- Warhammer RPG: Children of the Horned Rat pg 54.
- Gotrek and Felix: Beastslayer (Novel).
- Gotrek and Felix: Dragonslayer (Novel).
- White Dwarf #139