Most of the sea and road trade of the Old World is subject to duties and taxes. Imperial tax collectors, local excisemen, petty lords, and anyone with enough muscle can place a duty on the movement of goods. Legal taxes are bad enough, but many pirates and Outlaw Chiefs also demand a cut to allow safe passage. In large ports like Marienburg, nearly everything moving in or out is taxed in some way. Given this state of affairs, the Smugglers’ trade continues to thrive. While smuggling is, of course, illegal, most folks in the Empire don’t think much of cutting a few corners. In their minds, the taxmen and bureaucrats are the real thieves.[1a]


  • 1: Warhammer Fantasy RPG 2nd ED -- Core Rulebook
    • 1a: pg. 53

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