- "Typical Goblin weapon, a great bouncing mouth that will eat anything it happens to land on. No subtlety to it, no innovation, no invention. Still, a crossbow bolt or two will see to them all right. "
- —Gialar Kunst, Dwarf Loremaster[1b]
Squig Herds are essentially herds of captured Cave Squig forced into combat by a team of Night Goblins. Incensed to be out of their protective holes, Squigs become ever more ferocious when out in the open. To ensure the rotund beasts wanddle in the correct direction, Night Goblins employ probbers, pitchforks, gongs, or skrittle-barkers. This array of stabs, bright lights and clanging keeps the Squig moving in the right direction and also to keep them away from their handlers and to make them angry. With their iron-breaking bite, Cave Squigs can do major damage, and after all that irritating poking, they are more than ready to do so. The Night Goblins chip in by stabbing over the top of the bounding beasts when they can.[1a]
When all goes well, a Night Goblin Squig Herd can chop through any opposition. When it goes wrong, like when all the Night Goblin Herders are slain, the remaining Cave Squigs quickly disperse or turn on their allies. Driven mad by noise and prodding, Cave Squigs are eager to scatter in all directions, snapping at anything in their way, including other mobs of their own side. Night Goblins, being a bit deranged, don't seem to mind such risk - after all, as long as somebody else gets bitten, they don't care one bit.[1a]
- 1: Warhammer Armies: Orcs and Goblins (8th Edition)
- 1a: pg. 54
- 1: Old World Beastiary (2nd Edition)
- 1a: pg. 25