U'Zhul standing upon the skulls of his enemies

U'Zhul, better known as Skulltaker, Khorne's Champion, Blooded Wanderer, and the Slayer of Kings is the greatest of all Khorne's chosen Bloodletters. When not campaigning with his master's armies, Skulltaker roams the Realm of Chaos atop his mighty Juggernaut, Kuhl'tyran. He appears before fortress and stronghold, bellowing challenge after challenge to the greatest warriors within until one of their number is foolish enough to meet him in single combat. When a foe emerges, Skulltaker dismounts from his loyal steed, salutes the enemy with upturned blade and charges forward to claim another skull in the Blood God's name.[1a]

Such duels are brief and bloody, for Skulltaker is swifter than the last beat of a shattered heart and knows every weakness of every enemy. Skulltaker does not slay his foes outright, but shatters their limbs, leaving them helpless. Skulltaker's clawed grasp settles upon his fallen opponent's head, magical fire gouts from his fingertips, searing away skin and sinew until pale bone is laid bare for all to see. With a single perfect twist borne of long practice, Skulltaker breaks the naked skull free of its spine and tosses it into a coarse woven sack filled with trophies from previous victims. He then bellows his challenges at the fortress once more, striking down any further champions that emerge until no others present themselves or boredom sets in. Mounting Kuhl'tyran once more, Skulltaker departs in search of fresh foes.[1a]

U'Zhul is just as feared in the mortal realms as he is in the courts of the Dark Gods. He is drawn by tales of martial prowess and rumour of mighty combatants who might offer some small challenge. History is littered with accounts of his appearance before the gates of Bretonnian castles, Ogre feasthalls, Elf mansions, Nehekharan necropolises and Dwarf holds, each time demanding that an accomplished warrior be sent forth to face him. Such encounters never end well for mortals. Indeed, in all the legends surrounding the Skulltaker there is but one account that tells of anything other than his victory. In the legends of the Empire, he battles Sigmar in the Worlds Edge Mountains for three days without pause, but ultimately earns naught for his defeat.

Skulltaker still bears the scar he earned that day, and he takes great pleasure in repaying the debt on Sigmar's inheritors at every opportunity -- Daemons have long memories, and little desire to grant forgiveness. Over the millenna, the Skulltaker's collection of trophies has become so massive as to be beyond counting. Whilst U'Zhul collects skulls from all his victims, it is only those of mighty individuals he truly cherishes, for with the taking of the skull he inherits a portion of the enemy's strength. He hooks his most prized skulls, mementoes of close fought and satisfactory battles all, onto his cloak. All others he sets upon the parapet of Khorne's Brass Citadel to watch the approaches to the Blood God's lair. So it is that a Daemon that began existence as a Bloodletter has become something to command the respect of the Dark Gods themselves.[1a]

Daemonic GiftsEdit

  • Cloak of Skulls: Forged from the claimed crania of favoured victims and heavy with dark enchantments, the Cloak of Skulls offers formidable protection against the enemy's blows and spells.[1a]
  • The Slayer Sword: Crafted from a single shard of Khorne's boundless wrath, this blade blazes with unholy energy and has an uncanny ability to find the foe's weak spot.[1a]


  • The blade wielded by Archaon, known also as U'zhul or the Slayer of Kings, might have an essence of the dreaded Skulltaker imbeded within.

Source Edit

  • 1 Warhammer Armies: Daemons of Chaos (8th Edition)
    • 1a pg. 34

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